View Full Version : Archlord
Sufari
09-07-2006, 11:14 AM
Hello all,
jus wondering if anyone is playing Archlord beta or planing to play at release, the game is pretty fun . u can kite a ton of mobs an get huge xp so leveling hasnt been too bad .
you can also ............. talk to players after u smash there faces in wich provides for alot of entertainment. the game is F.F.A so u can attack any1. any1 within 5 levs is fair game
gankin lowbies causes penalties agianst ur toon wich kinda keeps the playin field evan.
Also at release there will be item looting,wich im sure that will really add to fun.
With vanguard being kinda lame an no update on pvp rule sets , wow being the biggest timesink ever, an darkfall not rdy to roll yet. this game seems like a nice alternitive .
My guys name is Illiad in game if any1 is playing.
u can get beta from pre order or if u have fileplanet u can get in aswell.
Hope every1 is doing well.
Arillious
09-07-2006, 12:33 PM
I havent read anything about the game yet but in case anyone had never heard of it, this is the site.
http://www.archlordgame.com/timeline.php
Azzar
09-07-2006, 01:36 PM
I signed up for beta a while back and still havent got in. I am hesitant to pre-order. Ill wait for some more feedback, but the game looks good on paper.
Arkons
09-07-2006, 09:31 PM
I may be mistaken, but I think you can d/l the beta for free from fileplanet. at least that's what I'm doing as we speak.
http://www.fileplanet.com/promotions/archlord/archlord_signup.aspx
would be the link i was given. gl
Azzar
09-07-2006, 09:43 PM
I see, thanks for the link and update. I was only checking my email for acceptance. Wasn't actively checking into the game. I see their "pre-order and get into beta" gimmick didnt last too long. Great promotion by archlord publishers ftw.
Downloading now on an outdated computer. Anyone got any idea on the graphic specs
Astoron
09-07-2006, 10:02 PM
I'm D/L it too as we speak. Is this game pvp based or am I wasting my time?
Arkons
09-08-2006, 01:31 AM
game is like shadowbane with new graphics.
Sufari
09-08-2006, 10:04 AM
Archlord incorporates a PvP system that is neither limited by race or class. Once a player has attained level 6 he is eligible to participate in PvP. PvP can happen anywhere in Chantra except for in major cities, which act as safe zones. In other words, always be on your guard.
Index
First Attacker Status
Villain Points
Rogue Levels
Anti-Rogues: How do I prevent getting Ganked?
Battle Squares
Guild Battles and Castle Sieges
First Attacker Status
To attack a selected player, they must be double-clicked while the ‘Ctrl’ key is being held. This will initiate the attack and turn the players name (in the Target Condition window) to red. The player initiating the combat will become the first attacker, with a purple skull appearing above their head. A player with the 1st attacker icon can be freely attacked by any other player for 20 minutes.
Villain Points
If you kill a player that is 4 levels or more below your level you receive 2 villain points (this might change as Codemasters tweaks the system, but currently the number's supposed to be 2). Once 40 villain points are accumulated you will be named a rogue and a rogue icon will be displayed above your head. There are three levels of rogue status depending on your number of villain points each with increasing disadvantages.
Villain points can only be removed by the use of pardon scrolls. Pardon scrolls can be collected and turned in to a Pardoner NPC , located in some towns and villages. To remove 10 villain points you must turn in 50 pardon scrolls. Even with pardon scrolls however, rogue status cannot be removed for a minimum of 120 min. Also be aware of the fact that Pardon Scrolls are rare drops, so if you decide to go rogue, be prepared to be it for quite a while.
Rogue Levels
Level 1 – 40 Villain Points
Trading between players is disabled
Guards will attack you
You will drop more items upon PvP death
Partying with other players is disabled
Level 2 – 60 Villain Points
All Level 1 Rogue disadvantages
Trading with all NPC’s and the Auction House is disabled
Level 3 – 100 Villain Points
All Level 1 & 2 Rogue disadvantages
9% xp loss upon death
50% decrease in xp gain
You can not be the 1st attacker
As you can see these penalties are quite harsh. Combined with the bounty system (people can actually put a bounty on your head at the Mayor of every town) and the low droprate of pardon scrolls, people will find it very hard to play the game as a rogue, up to the point that it'll break your character unless you're prepared to work very hard. Here's a tip for aspiring rogues: your storage will always remain accessible! Make good use of it.
Anti-Rogues: How do I prevent getting ganked?
Rogue system or not, a PvP game will always accomodate this group of players that sets out to kill those who are of a lower level, those who are monsters and so on. To be honest, it's impossible to completely prevent being ganked. All of you who want to grind in relative peace though before you throw yourself in the midst of PvP mayhem could try the following advice:
ALWAYS BE ON YOUR GUARD. You can't repeat this enough. This is a PvP game, expect to get in trouble. Be especially wary of players with a skull next to their name. If you've actually read this article up to now, you should know why.
LEVEL IN PARTIES. It happens to be so that a group of players are able to kill a higher level player. At the least, a ganker will be more reluctant to attack a group if he can get weaker prey too. Partying also gives you the advantage of auto-loot, an extra status bonus and good parties are actually able to level faster than someone solo.
JOIN A GUILD. An active guild that cares about their members levelling up might help you out by protecting you/taking revenge. Do beware not to start a guild vendetta though :p
CHANGE LEVELLING SPOTS. Sometimes it can be as easy as that. Change your location, gankers can't be everywhere at the same time.
Battle Squares
Once a player has reached level 15, he is eligible to enter dedicated PvP combat grounds called Battle Squares. When inside a Battle Square, both 1st attacker and villain points penalties do not apply. Battle Squares are not only for players. Monsters can also be found in Battle Squares so a player should be careful when battling other players as not to draw too much aggro. These fiends are particulary stronger than those found in the normal world, almost comparable to those monsters who inhabit Chantra's dungeons. Beware, some quests actually require you to kill monsters in the Battle Squares, at the risk of being killed by other players.
Guild Battles and Castle Sieges: Becoming Archlord
Aside from regular PvP and the Battle Squares, ArchLord also features Guild vs Guild warfare, either through regular GvG or by battling in the Castle Sieges necessary to have a throw at thte title of Archlord. We're discussing these modes of PvP respectively in our Guilds section (coming soon!) and our Becoming Archlord section, so be sure to check them out.
Last Update: 06/09/2006
here's a breakdown of the pvp system as it is so far
Daefuin
09-08-2006, 12:50 PM
I'm at work right now but I have it downloading at home.. will give it a run tonight I guess. Look for Daefuin
Daefuin
09-08-2006, 12:56 PM
Just reading the FAQ's and stuff, a number of things look kinda gay. Maybe it will be decent though, who knows. I don't like the PayPLUS or PLusGay or whatever that is. Paying money for in game items such as increased XP rate, ability to summon party members, etc is very homosexual..
The rogue system sounds kinda gay too.. but I think it's only people so many levels below you. So, guess I'll just have to jack people my own level. /sigh
Daefuin
09-08-2006, 01:04 PM
Just a read review of the game, it makes it sound pretty good.
Darwoth if you read this, it sounds like your type of PvP game imo. No healing abilities, all based on consumables :p ... I'm right behind u though lol.
No male moon elves.. and I thought the WoW female night elf emo (guy) population was worrying... Oh hell no, I'm going to be an orc or human or something to kick ass with. $10 says Awakened makes a moon elf.
Looting sounds pretty good. It's nice to see a new game with item loot. Only time will tell though, but it sounds pretty interesting so far and I'll be starting it up tonight.
Those who complain about the increasing number of "carebear" concessions in modern MMOs might just find respite in Codemasters' upcoming ArchLord. A Korean game being translated and refitted for Western audiences, many of the elements on which it builds its foundation are anathema to the casual-friendly, "take-it-at-your-own-pace" philosophies that have emerged in the wake of World of Warcraft. But for the subset of players that scoff at how the genre's developed -- and want something of a harder edge than, say, Vanguard -- something like ArchLord may be just what the doctor ordered.
The game's title refers to the pinnacle of player achievement on offer -- the status of ArchLord. By surmounting a series of trials designed to test the mettle of the most dedicated guilds, a single player can don the mantle of the ArchLord, and wield incredible amounts of in-game power. As you would imagine, the process will be suitably involved, and incredibly competitive, and will require massive efforts in both PvE and PvP. In game terms, this will involve laying siege to NPC castles and battling the powerful creatures that guard them. We've been assured that it wouldn't be easy, and judging by the perks -- which include a retinue of summonable guards, a flying dragon for a mount, and control of the in-game weather system -- it darn well shouldn't be. Alas, absolute power doesn't last forever; players will retain ArchLord status for one month, upon which other guilds who have completed the trial can challenge the incumbent demigod for the throne.
Before players can even begin to think about ascending in this manner, however, they will have 100 levels to progress through. On the leveling front, ArchLord's early game doesn't seem to deviate too much from what you'd expect from an MMO coming out in 2006. Each race's starting location is replete with quest givers, and you can bang out your early levels with relative ease. Quest givers are clearly marked on the mini-map, and in many cases, quest objects are highlighted as well. Combat seems relatively fast-paced, and the animations are hefty and satisfying -- there's very much an Asian flavor to this aspect of the game's aesthetic. Much as in games like Diablo, expect to consume mass quantities of potions when you're in the thick of battles. There are no healing classes in ArchLord, so your survivability is directly tied in to the number of potions in your inventory. Smartly, they're mapped to keys 1 and 2 by default, and you can also set it so that your character will automatically consume them when injured.
ArchLord will have a selection of eight classes, divided up into the game world of Chantra's three races: Humans, Orcs and Moon Elves. Humans will be able to choose from Knights, Archers and Mages; Orcs from Berserkers, Hunters and Sorcerers; and Moon Elves from Rangers and Elementalists. They're all fairly self-explanatory, and apart from the Moon Elves (which have no melee class), they all fall into the melee/ranged/caster scheme. It bears note that genders are hard-coded into the race/class combinations; there are no female Human Knights, no male Orc Hunters, and no male Moon Elves at all (apart from the NPCs you see in town).
The game's hardcore sensibilities make themselves most evident in the PvP system. If nothing else, it's pretty straightforward. Once you hit level six, you're open game to be attacked by other players, regardless of their level. If you want to attack other players, you simply highlight their avatar, Ctrl-click, and their names turn red. Then, you're free to go at it. Race doesn't matter; you can attack anyone. If you start a fight, you'll get a special icon over your head that allows other players to attack you without consequence.
If you attack players more than four levels below you, however, you'll earn "villain points." If you earn enough of these, you'll advance in what are called "rogue levels." The higher you are, the more servere the penalties you'll incur. At rogue level 1, you become unable to trade with players, you drop more loot when you're killed by other players and NPC guards will attack you on sight. At 2, you lose access to NPC vendors and auction houses. Finally, at 3, you'll suffer stiffer death penalties, a decrease in the amount of experience you gain, and you lose the ability to initiate PvP battles.
Rogue levels can be reduced by collecting items called "pardon scrolls" that drop off monsters in the game. You trade these to pardoner NPCs, who will remove 10 villain points per 50 scrolls you give them. You have to wait 120 minutes before you can begin to work off your villain points, and at this point in the beta, the drop rate for pardon scrolls isn't incredibly high. In short, you'd better reconsider before you go on a lowbie murder spree.
So what's all this talk of XP penalties on death and looting player corpses? That's what we were talking about when we said that ArchLord is no joke. While you can't drop in level from an XP penalty, if you croak enough times, you'll be right back at square one, which is almost as frustrating. As for enemy players looting your corpses, well, if that's not an effective way to inject some real consequence into PvP, then what is?
At this point, ArchLord is still very much a work in progress. The game seems to still be coming together technically, and there were quite a few bugs turning up frequently. The WASD movement controls don't seem to be fully implemented, either; at this point, it's much easier to click to move with the mouse. Many questions still remain in regards to the game's design as well. Will the directed content end with the newbie levels? Will the mid to endgame consist of a huge grind? Will there ever be any male Moon Elves?
One thing's for certain: ArchLord doesn't seem to be pandering to those weaned by WoW. Those who crave something with a bit harder of an edge might want to keep an eye on it. It still has a bit of a ways to go before it's polished enough to be a viable retail MMO, but in regards to its foundation, there's no question about what Codemasters is shooting for here. If you want to check out its progress first hand, pay a visit to FilePlanet for a chance to get in on the exclusive beta.
Daefuin
09-08-2006, 01:08 PM
Another thing. Codemaster's was I believe the company to bring RF Online to North America. Basically.. they suck. They have shitty ass websites, billing departments, etc. It's ghetto beyond all belief. If you want info on the game, go to fansites. I don't think the Archlord website (which is run by codemasters) has been updated in like a year... hell it doesn't even list the classes lol.
Sufari
09-08-2006, 01:30 PM
i think the deal with the pay plus thing directly ties into the fee for the actuall game , so cheap montly rates with the expectation of people of a credit purchase here an there is how they intend to make money . i hear this a platform that may be used in alot of up an coming games good or bad i dont know.
the rogue system is pretty harsh i ruined sufari at lev 17 by going on a mass lowb killing spree so now thats all ill really use him for. also any1 that is flagged pvp no matter what lev they are is fair game so they lev 7 ganker will still have to answer to any player that feels it nessicary to smack him down .
something else thats pretty cool is the banks are universal between all ur charcters so evan if u competly screw up ur dude with the villan bs u can stil get items via ur other toon
Daefuin
09-08-2006, 02:18 PM
How difficult is leveling? Is it a huge grind?
When you PK people, what all do you get to loot? Does their level matter in relation to loot you get?
whats ur ingame name sufari
Sufari
09-08-2006, 02:43 PM
leveling is just that a grind ,i mean going out an jus killin shit , reminds me of SWG goin out an aein BAZNITCHES LOL . it took me 2 days to hit 19 thats jus playin after work an stuff an the quests seem to give poor xp the fastest way for me has been rounding up full areas of creatures an aeing them down . altho last night i discovered this indoor dungeon where the mobs are worth a ton more an are on par with the same difficulty as out door ones go figure . the lev cap is a whopping 100 so im sure at the high levs it slows down considerably. the indoor place im talking about is instanced but not the same as wow every 1 zones into the same place so no hiding in "Wailing Caverns" ect
item loot isnt in play for beta but will be live at release so i cant tell u what players drop
im sure a mmo player with ur knowledge will be able to figue out the leveling system pretty quick an show me some stuff rather quickly :]
Im playing a human archer thats 19 atm named Illiad but if u make an orc ill reroll cause i have some unique orc Sorc gear thats in my bank. im going to an italian festival tonight after that ima be playin most of the weekend.
Arkons
09-08-2006, 02:53 PM
the game seems alright. there isnt much in the way of character customization. I was bored to tears just getting to level 6 last night. Dunno, might be fun just because you can actually kill people, but who knows.
Daefuin
09-08-2006, 03:06 PM
the game seems alright. there isnt much in the way of character customization. I was bored to tears just getting to level 6 last night. Dunno, might be fun just because you can actually kill people, but who knows.
Prolly cause you were playing by yourself nignag. Leveling is always boring as hell, regardless of the game, if you're playing by yourself.
Sufari
09-08-2006, 03:50 PM
lev 6 is when u can start to pvp !!!!!, an to be honest coming from wow with all the "bells n whistles" it will really be hard for me at least to be blown away by a game . wow is still the best game ive played interface wise its jus what blizz has decided to make the game into. i can only imagine the day i get my netherdrake only to mount it up an fly it to the next naxxarammacoreaq.
this game may completly suck but after that first kill , standing over that body an being to say hey fuck u pal , gg, ect. was more refreshing than going to av, or doing random pick up wow bs.
oh the game also has mounted combat witch seems really cool. im sure it gets better as u level up.
Dafe is right tho without ur frinds all that shit sux, i dont know how bad my personal bridges have been roasted but i miss u guys, Dar an mocmorna,Fist,TOAD ,Haan Asto , Darxus random db war that quit game that fucked us on various diff occasions oh an everyones favorite raid id "GUY "butox , an the Guys n Gals at DIE aswell , but that is an issue is a hoarse that has been slaped, kicked in the balls, fistfucked,shit on ,pondered,100 post long threaded, an beatin by various people throut the ages. i can only imagine the gaming guild that could happen if all the factions got together ..........an wondorboys slackjaw gawd i miss that shit. Age's raverger for christ sake do i need to say anything else.
well if no one ends up likin this one hopefully something will come along to end all this boredum winters coming i need somethin to get into!!!!!!
Arkons
09-08-2006, 05:50 PM
what i meant about it being boring is it is like diablo style, click to attack shit. so you just sit there and click on something 20 times and it dies
big yawner... but the game has pk, which is awesome.
Awakened
09-08-2006, 06:07 PM
Its korean bet it sucks at high lvl xp wise
Sufari
09-08-2006, 06:28 PM
ive also herd many comparisions to rf online an i know u were playin that for awhile Awakened, same company an stuff . what happened with that game they jus nerf it to shit or lots jus got bored?
Azzar
09-08-2006, 06:39 PM
Is there any class doing big aoe shit. I dont want to be dicking around at the lower levels too long.
Awakened
09-08-2006, 06:42 PM
Rf online took a 48 hour grind to get from 42 to 43~
Hell my last 60 in WoW took 8 game days. Phuck grinding.
Sufari
09-08-2006, 06:49 PM
every claas ive played so far has an ae knight has one dont remember the name an archers is peircing shot im sure the others classes have some ae's 2, yea i jus kited a ton of mobs an aed to get thru the early levs it goes fast
Azzar
09-08-2006, 09:01 PM
Does any class have a bigger advantage in AOE killing?
Wiqid
09-09-2006, 07:57 AM
How long does it take to get a response for account activation after all the M registration bs... still waiting n was hopin to grind then pk ur asses over weekend (while chanting christina aguilera over azzar's corpse)
Daefuin
09-09-2006, 10:31 AM
i didnt have to wait for anthing. all mine was instant.
Awakened
09-09-2006, 11:34 AM
I didnt have to wait either, check your junk email folder nub
Daefuin
09-09-2006, 11:52 AM
The game is pretty cool so far I guess. It's very similar to RF online in the chugging potions, character development, and how linear the game is aspects.
Pros:
Free for all PvP
Loot victims (not in beta though /cry)
Not a PvE focused game
Easy leveling -- It may take a long time when u get higher level, but it is EASY because of just spamming pots, autoattack, etc...
Cons:
Everyone is the same. There are armor sets and weapons you can use every X amount of levels.. the same for everyone of your class. The only difference is the uniqueness of it (+stats) and what elemental stones you attach to it.
It's a foreign game transferred to the NA market... There is lots of small glitches, translation errors, and etc that prolly won't ever be fixed.
This isn't a game I'll play for a year... But it might hold me over til something better comes out.
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