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View Full Version : AoC FAQ Updated.


Daefuin
03-20-2008, 07:42 PM
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1093&table=PUBLISH&template=news_no_feature&selected=1093

Seoinage
03-20-2008, 08:08 PM
Apparently theres some uproar about, "rules of engagement" and them trying to protect ganking of lowbies. I am trying to voice my opinion on their forums hoping to keep it truly ffa. I don't know the dev's official stance on this and what they plan on doing but i hope they don't screw up one of the main reasons i want to play the game, kill who i want to.

Daefuin
03-20-2008, 09:27 PM
Quote from one of the devs.

4/ Age of Conan will provide a PvP server, where players can fight outside the Border Kingdoms. The community is very excited by that, we love when there is challenge, and the achievement tastes better when it's hard to reach it. What can you tell us more about those servers ? Do you plan to implement anti-griefing systems (griefing is for instance greykilling, chainkill…) ? Is the "bounty hunter" feature still planned ? If yes, how does it work ? If not, why did you remove it ?

The PVP server opened a few weeks ago and is currently in beta testing. It’s incredibly interesting as an environment and an experiment. It started simply as a PVP server. You could kill anyone pretty much anywhere. Naturally, it wasn’t long before level 80s were camping level 20s at resurrection points and we had to start making rules and policies and putting our systems in place.

However, this is a delicate question. PVP is incredibly popular for Age of Conan. We saw that when we opened the PVP server in beta and there was a crush of players waiting to get in, like the Beatles were playing in the Thirsty Dog Inn. We’re going to tread lightly, work with the beta players, and make just enough rules to make the game fun without compromising what the people playing PvP want.
With that in mind, there will be rules against harassment, but we’re basing them on what problems actually come up, rather than trying to legislate morality.

and

15/ In your opinion, what is the crucial achievement in Age of Conan ? Where do you think the players will spend their time in Age of Conan, Capture the Flag for instance ? Any comments ?

I honestly think a lot of people will spend their time just taking in the world. It’s so rich and so full of life and you really do feel like you’re walking in the footsteps of Conan himself. I sometimes leave the client running in the background just to hear all the ambient sounds and noises of the landscape. While I can easily open my office window
On a personal level, I plan to be pwning n00bs. That will be my crucial achievement.

Looks like they may look into some sort of in game mechanic to prevent chain killing newbs. Sounds like this dev is a PvP promoter rather than inhibitor though. It will be interesting to see how it all turns out but everything I've read seems to indicate that they would rather leave it to the players to figure out.