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Exodus
07-23-2003, 07:53 PM
This is from the Planetside forums:

"As promised, here is a general breakdown on the Lattice Logic Module as it is currently being planned. Certain variables in the design have not yet been nailed down, but I wanted to get you all a basic understanding and give you the opportunity to ask questions on it.
When an Empire hacks a base, the Lattice Logic Module will spawn in a random location somewhere in the base and players will be notified of its approximate location. A player will then need to locate and pick up the Module by running over it. There are certain restrictions, including the fact that MAX units may not pick it, and Infiltrators may pickup up, but cannot cloak while carrying it.

Next, the player must deliver the module to a friendly base that is one Lattice link away. If there is more than one linked friendly base, the delivery base will be chosen at random. The player carrying the Module will begin to glow, advertising that they are carrying the Module, and will be marked by a pulsating icon on the proximity map. That player is then unable to drive any vehicles or board any air vehicles. They may be a passenger or gunner in any land vehicle. Land vehicles carrying a player with the Module will have their speed restricted somewhat and be unable to board a Galaxy.

The module has a lifespan in which it must be delivered. If it is not delivered to its destination within that lifespan, it will decay and the hack on the enemy base will fail. The Module itself can be dropped, but not destroyed in the player’s inventory. Its properties will not allow it to be stored in vehicle trunks or in lockers and it will despawn if it is dropped in lava or deep water. If the carrier dies, the Module will remain active and drop near their corpse.

The defending Empire cannot retrieve a dropped Module that is still active. Instead, they must guard its location until the Module’s lifespan runs out. The effective defense pursuing a moving Module will want to identify and set up forces at any chokepoints that may exist or organize ambushes on the Module carrier. The effective offense will set up a convoy to escort the Module carrier to their destination and send out advance forces to deal with roadblocks set up by the defenders."

Victor Wachter
Community Relations Representative

What do you guys think of this? For one, base capping will be a much slower process depending on how many people are on atm though of course. instead of waiting around for 15 mins for a base cap we could be trying to get the carrier to our base alive for an hour.

Eyepatch
07-23-2003, 10:14 PM
i may not understand it correctly, but is it as soon as the module is delivered to the linked base, then the hack and capture are complete? if that is the case, then captures/hacks will go much faster in most situations.

Exodus
07-23-2003, 10:24 PM
yeah thats the problem with it it seems. You can have a 2 man hacker team at 3:00am capping every base on a continent. 1 guy to hack, the other guy to drive him. And of course, countering this would be hard because u cant simply un hack the base and be safe. you'd have to hunt him down which would kinda be a bitch on off peak times.

Eyepatch
07-24-2003, 03:58 AM
yeah, that is sorta bogus. until these tools balance out all empire weapons again i won't be happy.

Exodus
07-24-2003, 04:19 AM
but regardless I dont really care. The whole 15 min wait for base caps is kinda boring and this system will change the way we play. Setting up road blocks and ambushes for the guy taking the module back to his base seems kinda fun to me:D This also means people will actually be moving instead of dicking around killing eachother while waiting for base caps.

GrayRage
07-24-2003, 05:14 AM
I was about to do a News article on this, but Ex's post here will do just fine :)

I think they will still need to keep te 15 min wait period to stop the off hour 2 man teams from hacking whole continents in 5 minutes :) The 15 minutes, however, will doubtfully be boring if u are busy making sure your "flag" is getting to it's destination whilst the other half of you has to make sure they defenders do not get the hack off of the base.

Basically....taking bases now is more then just defending the hack.....u gotta run the flag to another base too! It might be TOO hard ;p But it sounds fun. I still think they need to increase the exp for defenders in an unhacked SOI to encourage us to defend bases.

Either way....and no matter what they do, I am gonna play until WoW beta :)

GrayRage
07-25-2003, 07:28 AM
I did a post on the PS forums about this issue and some balance issues. Please check it out and support it (bump it if it gets to low on the list) if you agree with me! If you don;t agree with me then bugger off. :rolleyes:

http://boards.station.sony.com/ubb/planetside/Forum8/HTML/009789.html

Xondio
07-25-2003, 03:12 PM
magriders lawn mowing range is bs.

Eyepatch
07-25-2003, 07:51 PM
Originally posted by Xondio
magriders lawn mowing range is bs.

don't even get me started on that shit GOD DAMNIT

xotic
07-25-2003, 08:02 PM
Well, I think this is just crap. I dont see any point of this stupid 'delivery' game the Dev's are trying to implement, but its just crap. Countering this would be difficult, as you would either have to chase him down or plant mines every possible location he could go. Another issue is that the hacks would go faster, but 5k exp would be rare since everyone would be focusing on defending/chasing the guy with the 'hack', most people would not be in base and there for, no action = no exp .

Also this would make it impossible/very hard to cap continents with all bases taken by enemies, you would have to cross the wg, ect ect... or if you took down the Gen you would have to drive/fly/walk allllll the way to a friendly base which could be continents away. This is just another crappy idea like the lasher. Is there any date for this shitgrade?

- >;o

Exodus
07-25-2003, 10:02 PM
i cant wait for this to be implemented im tired of doing the same shit over and over

Oldmoss
07-26-2003, 12:27 AM
i agree, it's gonna be awesome. :cool:

GrayRage
07-26-2003, 06:12 AM
ooooo Does yer sig update? gonna check it out :)

GrayRage
07-26-2003, 07:29 AM
Nice website. Gonna see if i can get Meter to link the headlines to our front page :)

Check out our listing there now:

http://www.planetsidegaming.com/planetside/outfits/index.php?action=info&id=121

hehe, took me forever, but i figured out the sydicate thingy is the tool to do this on. Pretty neat.

xotic
07-26-2003, 11:37 AM
hehe you guys are out of date, in the other boards I already had that :D

Oldmoss
07-26-2003, 07:08 PM
yeah, it updates every 24 hours