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GrayRage
08-19-2003, 10:10 AM
Figured I would start a thread on this, epsecially with WoW creaping up on us. I suppose this should be addressed to Meter since he is the web goru for DB! Anyhow, gonna put mine first!

1. Some sort of option to upload pics (for members) without it appearing on the front page! (this would be great for the "other" button! I know....u already told me u cannot make it do that, but this is a "wish" list :)

2. DKP system. We KNOW how important it will be to have it for WoW and should prolly start thinkin about it. I would be hapy to submit ideas :)

- Some kind of Parsing thingy that u can just copy and paste a list of the folks at an event and it gives them DKP for the event. Allow the program to do the math. DKP awrded will be based on DKP spent so: If 10 people are at an event and Hama buys a 5 DKP item, the 10 people present get .5 DKP each. This means admins will not have to input any DKP values except the list of people at the event and the items bought.

- All items will be entered in the database by one person after a preslected committee determines the prices for each item (based on a predetmined criteria). As such, there needs to be a way to input items into the database and their cost.

- A private DKP board will be made obviously for WoW where events are posted (and loot listed) and any questions can be answered (and corrections requested).

3. I am not sure how WoW is gonna work, but I suspect we will need a databse for kills pics similar to how we did it in EQ where a victim can be crosschecked to see allt he times he has been killed and by whom. So u can search by victim or by the killer! I dunno if doing it by guild will work well cause it's so hard to keept hat updated (unless we will be able to pull it off the blizzard website).


Otherwise, i think we are dialed in and ready for the big dog of big dogs in a game! DB is set up to hit WoW with an organizational disposion we have not seen yet in any game for us! Should be alot of fun!

i know this boarders on a WOW Board post instead of a General Board post, but some of the stuff is not WoW related so i put it here instead :)

Mindgames
08-20-2003, 06:14 PM
the DKP section of the webiste is very important to be done correctly and i can help as much as possible on this.

Since we hope to be one the first most successful guild in WoW other guilds may be coming to our site for ideas on pricing and such.

Eyepatch
08-21-2003, 12:26 AM
i think our picture section should have many more options (what kind of options? i really have no clue) and be more extravagant! i think photos are really interesting, whatever they may be of. everyone likes looking at pictures. we should be able to comment on pictures too like Xondio's gay webcam pic dudez!!!~!~! :D

Meter
08-21-2003, 01:45 AM
Pictures in the 'Other' section do not display on the frontpage anymore.
Please PM me with the details of the DKP system i will start implementing this whenever i get the chance.
The pic upload i can change some but not like it used to be, people will have to enter victim names themselves.

GrayRage
08-21-2003, 02:13 AM
Eyepatch,

U mean sorta like a message board under the pics where members can put comments under the pics? Interesting. I like it, but i suspect it would be a whole different ballgame. As it is, I think we are pretty unique in doing the pics and it has always been a DB signiture thing.

Meter,

The "other" pics not goin on the front page is really nice :) Now I can u pload some RL stuff without fretting over it being to ghey for the front page! (did i just say fretting? ;p).

And about the DKP stuff, all I can say is it is easily the most important tool we have or will have for WoW. I would never be able to lead a guild without it (again). DKP = no bickering over loot which = the key to success. Thanx meter! I will send u some ideas.

Ekimus
08-21-2003, 02:31 AM
for the DKP system your saying there will pretty much be the same amount of points all the time since the points spent will then be given to everyone who went. This sounds neat but I'm wondering how you are going to detemine how many total points there will be or at what rate points will be added to the pot (total points some kind of ratio to the number of active people in the guild? How will new points be assigned, how will to many points get taken away?) I'd like to see a lot more specifics on the DKP system as it sounds real nice, but I've not seen it used (since I stopped on sullen before ToW took off. I understand it may be hard to list specifics of a DKP system since you dont even know how loot or how much loot will be in WoW, but some general stuff would be nice to look at, maybe make a page on the website for it where you will add/delete from instead of forum posts? I dunno ;)

Eyepatch
08-21-2003, 03:20 AM
Originally posted by GrayRage
Eyepatch,

U mean sorta like a message board under the pics where members can put comments under the pics? Interesting. I like it, but i suspect it would be a whole different ballgame. As it is, I think we are pretty unique in doing the pics and it has always been a DB signiture thing.


yeah, bro. not sure totally what kind of idea i am looking for. but in a nutshell, yeah, something like what you just said sounds good.

btw, what is DKP? some of us who have not been around for the previous months of DB have no idea what your EQ lingo is all about.

Mindgames
08-21-2003, 04:01 AM
Ill try to explain this the best i can...
DKP = Dragon Kill Points
Basically this is an economy brought forth by the guild to distribute loots fairly.. you raid more you get more... DKP is sorta like running a company where we pay all those who attend raids money(DKP). Each guild member will have their own DKP account set up kinda like your own personal Darkenbane Bank Account.

Now all items in game have a worth/value depending on the availibliy/rareness of that item. If an item you want drops and i am distibuting the loot all the people that want that item would send me a tell to "Bid" on that item. By "Bidding" you are offering to pay a certain amount of the money(DKP) you made on previous raids to purchase that item. The prices of the items will differ depending on its Value/Stats/Effects. The person with the most DKP will win the item... if people have the same exact amount of DKP they will roll for that item. The DKP you spend on that raid will be distributed amoungst all those who attened therefore decreasing your DKP and raising everyone elses. "Docking" DKP is also a great method of penalizing people for wrong doings or breaking the rules of the guild. The best place to hit someone where it hurts is the pocket, and by "docking" (taking away) DKP people shape up pretty fast. Like i always said in ToW you pay for what you say.. Sometimes its worth it to vent but you might spend some cash to do it.. :)

Now im sure you are all wondering how this will get from in game to the website.. When we raid 1 of the officers will take a "Roll Call" which is a log that lists all the members on the raid. We will take this list and enter it into the website where it will automatically deduct the DKP from your purchase and distribute it equally throught all the members on the list.

This sounds neat but I'm wondering how you are going to detemine how many total points there will be or at what rate points will be added to the pot
Just like any economy there will be some inflation/deflation which effect the value of the guild DKP. Obviously we will all start out at 0. Now say 30 of us raid and 1 items drops and i buy that item for 15dkp. I will be -15dkp and the other 29 that raided will be +.5 dkp..which means i aint getting shit for a while unless no one else wants it. The guild will have a DKP Awarded and DKP Retrieved in record which will determine our Deflation/Inflation.

How does Inflation happen?
Inflation happens when Guild DKP is given out and not retrieved. Say Joe Blow the wizard is -30 dkp and decides to quit the guild. The guild is @#$#ed out of 30 dkp and (the value of the DKP)becomes inflated. A typical way to resolve this is to Deflate the DKP back to normal by skimming some DKP off of each raid which typically happens by default. (for example) If we skim 1DKP off of each raid for 30 raids the DKP will go from Inflated to even.
Other ways inflation happens is when DKP is awarded for innitiative and no loot has dropped or been bought. Getting keys/flags are a typical example but only in extreme cases.

I hope this helps. If anyone has questions post them and ill help answer them.

GrayRage
08-21-2003, 06:41 AM
MG did a good job of explaing it. Let me clarify some.

Let's say 10 of u at 9am go to kill the Orc Vicero of butt fucking. He is a pretty tuff guy and keeps trying to butt fuck u when yer killing him. Finally, the ten of u kill him and an uber item drops (a 10 inch strap on) and Hama REALLY wants it. But Lesa also says..."hmmmm i could really use that strap on too" so she wants it too. So I (as the leader for that raid) say to the guild "send me tells if u want the strap on".

Lesa and Hama both send tells and I annouce they have bnoth bidded on the item which costs 5dkp. I then check their DKP and see that Hama has 12 DKP saved and Lesa only has 7 because she just bought an uber vibrator the other day from the Night Elf Vibrator Man that we killed the previous day. I annouce that Hama wins and she rejoices with her newfound uber weapon of butt destruction.

So then I go to the website and enter the log of the attendance (who was there) and i enter that Hama got the Uber Strap on which already has the cost of 5dkp for it. Hama is then deducted 5dkp and that 5dkp she paid is split among the 10 that helped get it (equalling .5 dkp each).

SO the only thing we "set" is the price of items. The amount of DKP awarded is simply based on how much DKP is spent for items. Basically this means u are fucked if:

1. You fail to killthe mob
2. You kill gay mobs which don;t drop crap people want.

Stuff will rot. If no one buys an item it will be destroyed so don;t hold out thinking u will get it free either (cause then people will start doing that all the time). U pay or u don;t get it :)

There are some things we will change over the ToW system tho:

1. We will adjust people's DKP based on their power or ability to help the guild. This will most likely be done in the form of a bonus based on level. As such, a Level 55 will get somehting like 90% dkp while a level 65 will get 110% dkp. We will determine how this is weighted after we learn the game but the scales will be publisized and will be designed to reward those who spend time leveling and improving their chars which in turn helps the guild more. Basically, the more powerful your char, the more DKP u were earn versus some gimp who never levels and spends time improving his guy.

2. We will have DKP awards for PvP events. Yes, I know this will cause inflation (no DKP will be spent but DKP WILL be awarded = inlfation), but i believe we NEED inflation.

3. About number 2. Inlfation. I willmake sure we HAVE inflation. I do not want to see members in the nagative. There is no way a new member should get items over an older member just because the older member bought something BEFORE the new guy joined. New folks should not expect to compete for uber items versus old members for a couple of weeks. Inflation will ensure that older members have some positive DKP whereby new guys will start at zero.

4. If we become really bad ass where EVERYONE wants to join DB, we might charge DKP to join us. A new member might start at negative 10 DKP and that negative 10 DKP will be spread (awarded) to all active members.

5. A private message board will be set up for DKP issues. Also item message board will be set up where people can post items for entry to the DKP system...and the guild can debate the value of items in the DKP system (the cost).

All in all it should be fun :) I sent Meter alot of the details and he is workin on it now. I suspect we will have to do some testing on the sytems but we have plenty of time :)

Meter
08-21-2003, 10:05 AM
We could implement several DKP modifiers:
* class (determined by the council)
* level (based on average level?)
* membership duration (with a maximum)
* mule/boxed char (we need these)
* other (other custom reasons)

New members should be docked x amount of DKP when they join so they will have to catch up. Not sure how to prevent new members from getting stuff over older members with neg DKP, unless you put in some sort of bottom. Any ideas here?

Hamadryad
08-21-2003, 11:08 AM
lol nice explaination there Gray

I dont think new members should be docked. Usually their gear is worse and they will be deep deep into negative DKP in only a short while regardless :p

Ekimus
08-21-2003, 12:19 PM
*poke* hama!

Darkart
08-21-2003, 12:31 PM
Lets hope WoW is mor elike SB in regards to loot, meaning it's easy to come by, I shudder at the thought of camping. Hopefully good shit will drop often enough that simple rolls will be enough, amongst the people that are present.

If Blizzard is smart (which they probably are not) they will make equipment mean something, but alot less than it did in EQ.

Any item like Jboots or a manastone, which every charcter on the server has to have by default, ruins the game.

I mean in EQ if you were a cleric without a manastone, you were totally gimp, a necro without jboots, totally gimp.

But then again Blizzard isn't even sure if the game will be PVP, so I'm guessing even on PVP zones/servers (if they put them in the game) player skill will take a backseat to what Uber-items they camped for hours.

Just the fact that the newbies running Blizzard now would think of making a Warcraft title based around PVE really says alot about the person designing WoW. If the game is nearing beta stage and they don't even know how/if PVP will be implimented for sure, I can almost guarentee the PVP will blow chunks if/when it's put in, for a game to have good PVP the designers have to decide at the beginning they are going to balance and design the game around player killing and not mob killing.

SB did this pretty well but the overall unfinished feeling of the product has caused it to fail, SB would have been infinitely more polished had they relied on an existing 3D engine and modified it, instead of coding the "Arcane Engine" from the ground up, hoping to liscense it to others (big LOL).


Over all I am very depressed at the unoriginality and overall gayness of, Dragons Empires, Horizons, and yes, WoW. EQ wasn't fun to play and all these companies are scambling to make the next EQ.

MMOG's are hard to make but they ar not THAT hard to make, not so hard that you can't throw in original ideas every once in awhile, especially now that you can liscence a complete Net engine, complete graphics engine, and billing system for under 50K USD, and have a template from which a team of 8 guys could seriously make a MMOG in 6 months.

Like the rest of America, the gaming industry has join the movie industry, in a rut of unoriginality, no real progress is being made anywhere in this country, this applies to games as well.

Meter
08-21-2003, 01:09 PM
WoW might not be original but i do think it will set a new standard.

Exodus
08-21-2003, 02:21 PM
Like the rest of America, the gaming industry has join the movie industry, in a rut of unoriginality, no real progress is being made anywhere in this country, this applies to games as well.

I tend to agree but there are games like Half-Life 2 that are going to set new standards in the game dev industry. However there are a lot of crappy games out there that are just in it for the money and usually will follow something popular in the media(like a movie) and thus get thrown together too quickly before the public loses interest and thus creates a shit game.

The sad part is the shitty games usually sell more than the quality games because of all the "casual gamers". for example, a casual gamer is more likely to pick up 007 Nightfire(a shit game) because everyones heard of James bond and knows hes cool so the game must be cool too! Meanwhile a great, high quality game like Deus Ex goes almost un-noticed on the store shelf yet gets Game of the Year in PC Gamer:p

GrayRage
08-21-2003, 02:27 PM
Hama,

This really would only occurr if demand to join exceeded our need for people. Then we would be silly not to let people in and have them as basically our....well...minions :)

Meter,

Inflation should solve the problem of newbs tot he guild getitng stuff over old timers. Inflation will be created by DKP given out for PvP events. If we plan a 3 hour PvP raid and give 1dkp to all participants...it boosts everyone's DKP and helps to keep folks out of the negative. Inlfation is important tho as it insures seniority will dominate over newbs. Hopefully our super uber folks will end up with 50+ DKP and always have the pick of items over newbs...at least until they save enough DKP to beat that 50 dkp...or until and item comes along that the person with 50 DKP does not want.

We don;t want so much inflation that a newb feels it is impossible for them to ever get gear, but it needs to be around where it will take them a few weeks before they expect to beat out the senior members.

Worry not...we will balance it out quite well.

Dark,

WoW will be ALOT different then SB and loot will be alot more complex and uber. First of all, there will be 40 person event mobs in WoW (gods and stuff) that will drop gear that is worthy of it taking 40 people to kill...this alone is differnet then SB. One of the things i did not like about SB was the wear and tear on items...and the lack of uberness of items. I kinda enjoy character development alot...and SB missed that IMHO. Anyhow...camping items in WoW will be alot easier then EQ tho as it will have the "instances" where u create your own priovate dungeon or event by your raid going to a specified location. U don;t have to wait in line or compete wiht others for the goodies.

Darkart
08-21-2003, 03:39 PM
Well Anarchy Online pioneered the whole "instancing" thing, and shit you got out of those was always gay. Still I thought the mission system in AO was definately a cool idea. Spawning your own dungeon sounds cool, but cmon? Spawning a god and get uber items? No way, the "instancing" will provide shit items, maybe decent xp though, think about it, if you could just instance there would be no impetus for PK, EQ discovered that if you may only a few crits drop good shit people were forced to come together (more often to bitch at each other than join forces though).

I have no way of knowing for sure, but today there is no way the instanced dungeons will be large complex and unique, current hardware makes it impossible.

and I doubt a conglomerate on the brink of bankruptcy is going to pour a ton of money into a "new standard" when they can just market some crap generic feeling MMORPG, bearing a title that will entice people to pay 60$ bucks for it and shell out 10$ a month, until they realize it sucks, turning the masses off of MMORPG's after a company takes a flagship title and slaps it on a game made by suits and not gamers.


hopefully not, Blizzard has made a ton of great games, but now the founders and most of the founders guys have left/retired/started new companies.

TheMatrixOnline has my vote for next big thing, if for no other reason than the big budget, and name recognition.

The next big "standard" will come out of www.lodestonegames.com
If your an old time online gamer (pre-UO) you will know the guys that formed this company were the true pioneers of online gaming, and all the MMOG's out today are copies of games they made 10 years ago. The are the most talented network coders in the world. When I played their FPS "Aliens Online" (FOX/Kesmai-Aries Server tech) on a crappy 28.8K modem running through AOL lag free, I realized how godly they could code packets, and how far they could make a pixel go in eye candy. Battletech:3025 was the best game ever made, hands down, the game was doing things that only today have become "Cutting Edge" (canceled by EA in beta).

Lodestone also did the hosting/transfer protocol used in Planetside, and The Sims Online, it is nearly identicle to the Aries transfer protocol programmed in the late 80's/early 90's.

It's a shame Lodestone is working for SOE, they pretty much got shafted by EA (when they were Kesmai), so they moved to Satan #2.

Oh well, enough ranting.

Xondio
08-21-2003, 04:05 PM
I don't care if WoW is original or not. I want a fun game to play that'll keep me entertained like Everquest. I can barely even log into Planetside without dreading a 30 minute wait (Which includes Hart wait time, pop lock, getting equiped, running to vehicle pad to grab a vehicle, then flying over to the battle to have strykers shoot me down in 3 shots, then rinse repeat.). I don't care for original... I want fun. Right now I've resulted in playing BG2 all over again (with a sorceror instead of fighter/thief) when I'm not studying for my classes.


WoW looks amazing, and will play amazingly. It has nice graphics, a solid background (story/company included), a nice graphical interface, and a slew of additions yet to be seen in the MMO world. I for one will play the crap out of this one. (orc warrior pre-pk legend).

The only way I will not play it is if doesn't have a PvP server, which I can almost gaurantee it will have. Just look at the cash flow from Everquest PvP servers.

Ekimus
08-21-2003, 07:39 PM
ok...

when they can just market some crap generic feeling MMORPG, bearing a title that will entice people to pay 60$ bucks for it and shell out 10$ a month, until they realize it sucks, turning the masses off of MMORPG's after a company takes a flagship title and slaps it on a game made by suits and not gamers.

TheMatrixOnline has my vote for next big thing, if for no other reason than the big budget, and name recognition.


So your saying that WoW will be a 'crap generic mmorpg' by taking a big name game and using it to sell more copies. Yet you somehow think that a mmo made from the matrix wont be? I encourage you to go and buy that matrix game the made and released at the same time as reloaded and tell me thats not what your talking about.

I'm not sure how you can generate so much dis-trust for blizzard to say all of this stuff. Not origional? I dont know where you get this at all by looking at thier previous titles. Please play through wc3 and the frozen throne and see how origonal some of thier single player missions are, and considering there a good amount of neat stuff they do and there have been a million RTS games should show how they can come up with some neat cool things.

You mention how some of the people at blizzard have left the company recently, and I'm assumeing your talking about bill roper and company. While yea it sucks that they would leave, they really were only part of the Diablo line of games and did not work on Starcraft or any of the warcraft games, while bill roper did play spokesperson for WoW for a while he didn't actually work on the game.

But then again Blizzard isn't even sure if the game will be PVP, so I'm guessing even on PVP zones/servers (if they put them in the game) player skill will take a backseat to what Uber-items they camped for hours.

huh? Ever since I've heard of WoW i've hear that there will be portions of the world for pvp. Its always been there, its not something they are throwing in at the last secound. MMORPG's are made to please a wide range of people, not just PvP'ers. EQ failed on RZ because they didn't care about PvP at all. WoW is building it so everyone can PvP on every server in certian areas which makes me feel even better baout playing an all PvP server. Just because a game isn't made for 100% PvP in mind dosn't mean the PvP aspect will suck.

*shrug*

Darkart
08-21-2003, 08:21 PM
The have designated certain zones for PVP true, but EQ had the Arena's in every town, and "The Arena" the zone.

This was one hell of a threadjack.

The Matrix Console game was actually good. I think the MMORPG will be good as well, lots of $$$, and the brothers that wrote the movies are the lead designers of the MMORPG.

I've played War3, and it was decent, not playing TFT, until someone makes a RTS that surpasses AoE2, I probably won't bother with it. War3 was ok, but the cartoony feel, and the lower unit counts just turned me off.

I hope WoW will deliver, they haven't really released enough details about the game, or even hinted at the endgame. They talk about player houseing, if you can't knock someones shit down and they respawn without losing gear etc, I think the game will get old fast, kill just to kill, a la Planetside.

If on the otherhand they instate some sort of "play to crush" system, coupled with good PVE, yes, WoW will rock, if not, I'd say it can still be fun, but won't be the next big thing, not for PVP play anyways.

But from what I have read it sounds like the game mechanics won't allow this, the night elves have thier own little city, the humans/dwarves thiers, then people meet out in the woods and kill each other, while fighting for the phatloots.

After playing SB simply killing people and taking screenshots seems kinda weak, specially compared to burning down thier spawn points, forges, places to train etc.

Meter
08-22-2003, 02:46 AM
A few points i would like to make:

* I think that WoW will have hardcore-like servers like they did with Diablo.
* Blizzard is far from dead and has a TON of loyal supporters (mostly in asia).
* Its all a matter of opinion, i like the gfx and gameplay Blizzard delivers, some ppl dont
* EQ mechanics were the worst ever, yet we had several servers with different themes. I really doubt WoW mechanics will be worse.
* The pvp area's in WoW are not arena like they hold mobs and items (this is apart from the zek servers i believe they will have)

We will have to wait and see, and have faith.

GrayRage
08-22-2003, 05:07 AM
Spawning your own dungeon sounds cool, but cmon? Spawning a god and get uber items?

From what i have read (go to fireofheaven), WoW IS gonna instance the big dog events to prevent the constant BS we had in EQ where guild bickered over events. I suspect, the server will somehow have a requirment to spwn a certain type of event ( 40 people necessary to spwn a god or 60 to spwn the butt guy) and perhaps a limitation on the spwning actually occurring from regiatered guilds (thus allowing the server to control the spwn times on specific mobs so they cannot be camped by us). They will not want us to just kill a god over and over but who knows. Those guys are alot smarter then I so i will let them work it out. I DO know, hoever, that they played EQ....and will undoubetdly improve upon their system.

One thing I know for sure and learned is that PvE is necessary to make PvP fun for a LONG time. PS is PURE pvp and is definately not a hook crack game like EQ was. Pure pvp just misses the char developement that gets u addict6ed and makes u proud of your char. SB got close, but still fell short in many areas imho (I always kept watning to find better mobs to kill ;p)

I liked the zerg pve of SB, but they needed to make t have high level PvE imho just to give it some more.....ooomph. imho.



I have no way of knowing for sure, but today there is no way the instanced dungeons will be large complex and unique, current hardware makes it impossible.

I dunno either. Should be interesting.


and I doubt a conglomerate on the brink of bankruptcy is going to pour a ton of money into a "new standard" when they can just market some crap generic feeling MMORPG, bearing a title that will entice people to pay 60$ bucks for it and shell out 10$ a month, until they realize it sucks, turning the masses off of MMORPG's after a company takes a flagship title and slaps it on a game made by suits and not gamers.

I completely disagree with u here. As far as I know, no one on the WoW dev team (since it was conceived) has left. The folks you are referring too made Diablo....not even Warcraft. Blizzard is a premiere organization to work for if you are a dev and they pay pretty good from what I hear. I don't think you will have second rate guys working there. Also, Vivendi might have doen some mismanagement of some of their companies, but I highly doubt they are milking blizzard to pay short cmoming in their other subsiduaries. In fact, I am pretty sure blizzard budget does not move....Viviendi is not gonna lose one of their most profitable subs to stupidity. I am pretty sure Blizzard has the financial backing to create this game properly...and undoubtedly alot more cash then many other game companies.


TheMatrixOnline has my vote for next big thing, if for no other reason than the big budget, and name recognition.

Ah yes, cause the other games with big name licenses have done so well from movies! Let's face it, the license on a Movie to game costs so much that it digs into the developemnt money which is why i think think every single game that was a movie SUCKS. And I mean sucks bad. Putting your eggs in a Movie to game basket = bad idea imho. But time will tell :)


The next big "standard" will come out of www.lodestonegames.com
If your an old time online gamer (pre-UO) you will know the guys that formed this company were the true pioneers of online gaming, and all the MMOG's out today are copies of games they made 10 years ago. The are the most talented network coders in the world. When I played their FPS "Aliens Online" (FOX/Kesmai-Aries Server tech) on a crappy 28.8K modem running through AOL lag free, I realized how godly they could code packets, and how far they could make a pixel go in eye candy. Battletech:3025 was the best game ever made, hands down, the game was doing things that only today have become "Cutting Edge" (canceled by EA in beta)

Why?


Lodestone also did the hosting/transfer protocol used in Planetside, and The Sims Online, it is nearly identicle to the Aries transfer protocol programmed in the late 80's/early 90's.

It's a shame Lodestone is working for SOE, they pretty much got shafted by EA (when they were Kesmai), so they moved to Satan #2.

Well I must say the networking in PS is incredible. I have been part of fights with 300+ people with zero lag (on dsl). Some folks complain about PS lag, but i suspect their connection is more to blame as I have consistantly had great connection in PS. I did not know these were the guys who did it for PS. I guess that explains it.

Incidentally, I get the feeling u don't like the big gaming companies (Sony, EA, Vivendi)...i disagree...i believe the cash they bring tot he dev table is what is making these games possible. Before we had ONE game to pick from...monopolies are BAD. Now we have alot of games to pick from...and they KNOW their shit has to be good to get a piece of the pie :)

As for PvP, we have had big discussions about this on the WoW forum and alot of posts have provded considerble evidence that they are far more involved in thinking about PvP then Sony and EQ/eq2. Almost all of their comments have something PvP in it. I am not worried.

Seriously...wtf is the point of a game where u spend so much effort getting items and gaining levels if u can't use it to kill some gimp? To show off your pretty tunic in the bazaar? ROFL!

Hamadryad
08-22-2003, 11:40 AM
/poke Ekimus :)

Keta Mean
08-23-2003, 02:44 AM
To tell you the truth, i only skimmed through this post and decided my wish for the website would definitely be PORN .

...but yea everything else you guys said would be great too.

GrayRage
08-25-2003, 09:43 AM
Lotta new info on WoW out! Check the WoW boards!

Xondio
08-25-2003, 11:47 AM
Just to note... some of these devs played RZ....(best server, cuz SZ sucked)

Jotok
08-26-2003, 09:49 AM
Website needs more porn.

Vallidus
08-26-2003, 10:44 AM
What do Bigfoot, hot chix who cook and clean and too much porn have in common?






































THERES NO SUCH THING!!!

Eyepatch
08-26-2003, 05:56 PM
Originally posted by Vallidus
What do Bigfoot, hot chix who cook and clean and too much porn have in common?




THERES NO SUCH THING!!!


rofl