Celoco
12-02-2003, 12:45 PM
At least at launch anyway. Incase you have not read the latest statement:
"While we do plan to have special rules servers, we're not going to promise them at launch. We'd really rather not rush out special rules servers without proper planning and testing; I think in the long run that would be worse than not having them right away.
At a minimum I will advocate that a server be designated "roleplaying preferred," as that's something quite important to many players. Unfortunately the same kind of thing wouldn't be possible with a PvP server, as simply turning on a PvP flag and throwing balance to the wind would be a disservice to the customer base. Nor can we just copy over server code from EQLive--even if such a thing were possible, copying their rules without proper testing and tweaking wouldn't be a good solution.
Whether we have special rules servers at launch depends on a number of factors, most notably the time necessary to design, code, and test them. I'll give specifics about our progress on this issue before release, but probably not long before then.
This statement supercedes previous commentary on the subject."
"While we do plan to have special rules servers, we're not going to promise them at launch. We'd really rather not rush out special rules servers without proper planning and testing; I think in the long run that would be worse than not having them right away.
At a minimum I will advocate that a server be designated "roleplaying preferred," as that's something quite important to many players. Unfortunately the same kind of thing wouldn't be possible with a PvP server, as simply turning on a PvP flag and throwing balance to the wind would be a disservice to the customer base. Nor can we just copy over server code from EQLive--even if such a thing were possible, copying their rules without proper testing and tweaking wouldn't be a good solution.
Whether we have special rules servers at launch depends on a number of factors, most notably the time necessary to design, code, and test them. I'll give specifics about our progress on this issue before release, but probably not long before then.
This statement supercedes previous commentary on the subject."